Can you guess what the #1 thing on my list that is missing from OpenGL?
That's right, a math library specific to OpenGL. Most of these functions we call
like glMatrix, glRotate, glScale, glTranslate, etc... use math to some degree, so I think
there should be at least a math library for OpenGL (like D3DX for DirectX).
I'm sick and tired and putting together my own math library. It's bits and pieces of
other math functions I've found on the web. I need something that is not only consistent,
but covers everything from vectors, matrices, and quaternions, basic operations and
conversions.




