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Thread: 3d-movement algo?

  1. #1
    Junior Member Newbie
    Join Date
    May 2004
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    1

    3d-movement algo?

    We're working on a robot-arm project, and we want to calculate the trajectory/path of the route that the arm (well, really just the end of the arm, where the tool is connected) should take.

    Normally, the robot's controller manages the movement of the 6 joints, and it will now too. All we want to do is to tell the tip of the arm, the tool, where to go.

    So we immediately thought that in the world of 3d game-programming there might excist such an algorithm.

    To summarize: we need an algorith which lets us specify the path of a certain point (the tool-tip) in space.

    Links, descriptions etc. would be nice, if you have examples in other languages thats fine too.

    thanks

    -asle frantzen and martin groh (doing our graduation-project for our bachelor-degree in computer-engineering)

  2. #2
    Super Moderator OpenGL Lord
    Join Date
    Dec 2003
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    Grenoble - France
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    5,655

    Re: 3d-movement algo?

    It looks like a composition of transformations and switching cordinates from cartesian x,y,z to some suite of polar r,theta,phi ?

  3. #3
    Junior Member Newbie
    Join Date
    May 2004
    Location
    NY
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    18

    Re: 3d-movement algo?

    I've never thought about using 3D theory for robotics, but I'm sure certain skeletal animation techniques would work well for this (ignore the MS3D stuff): http://rsn.gamedev.net

  4. #4
    Super Moderator OpenGL Lord
    Join Date
    Dec 2003
    Location
    Grenoble - France
    Posts
    5,655

    Re: 3d-movement algo?

    At last !
    I finally recall the correct keywords :
    inverse kinematics

    You will find plenty of robot related stuff with google.

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