never introduced collision detection in the flight sim i'm currently developing, and i tried to figure out what would be the best method.
I need to detect collision mainly between the player jet with ground and ground structures (hangars, building etc.).
I suppose the bounding sphere or box collision method wouldn't be adequate, due to the particular shape of the aircraft and the structures, nor i can run an intersection test on any triangle of the objects because would be too slow.
Do you know any other method or suggestion ? Thx