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Thread: math for crashing

  1. #1
    Junior Member Newbie
    Join Date
    Jan 2004
    Location
    surabaya,east java,indonesia
    Posts
    3

    math for crashing

    what is the math formula to make 4 object meet at one point at the same time?

  2. #2
    Senior Member OpenGL Guru
    Join Date
    Feb 2000
    Location
    Sweden
    Posts
    2,982

    Re: math for crashing

    You can do a linear interpolation between the objects start position and the point where they should meet, using the remaining time to collision as the interpolation factor.

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