About mipmap algorithm and coding
i'd like to implememt a function doing rasterization with mipmap texturing. I know some algorithms about mipmap texture level selecting but i don't know how to implement on coding. i read the Mesa source code and it is too complicated to understand. Does anyone know how to implement it?
Re: About mipmap algorithm and coding
I strongly suggest reading those two papers, they will give you a lot of insights on how mip-mapping is done. If you have more questions feel free to ask them