How do I set up OpenGL as full screen?
How do I set up OpenGL as full screen?
You should look into Apple OpenGL examples. There is code to do that. It is not straight forward. You have to use DrawSprocket, assuming you have MacOS 9.x.
I really do not know about MacOs X.
But the OpenGL SDK contains some good examples on how to do fullscreen OpenGL.
Dan.
Being crazy is not a requirement but it helps.