Mac OS X + Crystalspace
Are there any developers out there looking at Crystalspace for Mac OS X? (http://crystal.linuxgames.com)
Crystalspace is a very powerful library that combines OpenGL and things like built in particle engines as well as a few other things. It's opensource, and runs on many many platforms including Mac OS X, but it's very slow because there is no OpenGL/Crystalspace hardware accelerator, as I understand it.
I just thought I would mention it incase there is anyone here that would be willing, or has the technical know-how to write the code.