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Thread: SetupGL Carbon

  1. #1
    Guest

    SetupGL Carbon

    Seems like we'll have to wait a good while for Apple do anything more with OpenGL.

    Anyone interested in making a Carbon version of the SetupGL demo?
    I'm not sure what to do about the Drawsprocket fading and fullscreen code though, since I guess they dropped that for OS X.

  2. #2
    Intern Contributor
    Join Date
    Aug 2000
    Location
    USA
    Posts
    99

    Re: SetupGL Carbon

    I have got full-screen working in OSX (beta) w/ Carbon by using Quicktime's BeginFullScreen()/EndFullScreen() calls. If the gamma fade out to black is all that important this could always be simlated by doing an alpha fade with a single black quad the same size as the display

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