Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 2 of 2

Thread: Anybody use SDL?

  1. #1
    Junior Member Regular Contributor
    Join Date
    Nov 2000
    Location
    los angeles
    Posts
    100

    Anybody use SDL?

    I'm curious if anybody here has used it and how they would compare it to GLUT and/or openAL.

  2. #2
    Guest

    Re: Anybody use SDL?

    I want to, but I've never been able to write a working event-loop. From the looks of it, it's a *much* more powerful development tool than GLUT, although as a RAD tool it is inadequate.

    Wow--cross-platform **STEREO** sound!! Fullscreen OpenGL support! (Even on MacOS X!) If I had written TInvaders in SDL/GL instead of GLUT/GL, there would already be a Windows binary. Curse the event loop!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •