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Thread: powerbook GL support

  1. #1
    Intern Newbie
    Join Date
    Apr 2001
    Posts
    38

    powerbook GL support

    Does anyone know what the capabilities of the graphics cards on the powerbooks are? I saw that the 12" ones come with geforce fx (mobile) cards, and the larger ones have mobility radeon 9600s. Do either of these cards support fragment shaders, or other fun stuff like that?

    Even better, if someone knows what Cg fragment profile one can use, that would help a lot. I'm thinking of getting a powerbook to replace my current laptop, and I'd love to find something that supports decent graphics stuff

  2. #2
    Advanced Member Frequent Contributor
    Join Date
    Dec 2001
    Location
    Wellington, New Zealand
    Posts
    548

    Re: powerbook GL support

    Both support ARB_fragment_program. You can usually find details here: http://developer.apple.com/opengl/extensions.html , but it hasn't been updated in a while...

    AFAIK, Cg doesn't officially work on Mac OS X. I have had some success building the NVidia Linux SDK on the Mac though, so YMMV.

  3. #3
    Intern Newbie
    Join Date
    Apr 2001
    Posts
    38

    Re: powerbook GL support

    Thanks! I had found the extension list, but since no geforce FX cards were listed, I figured it might be a bit out of date... So as I understand it, basically the mobile fx card is a full-fledged fx (not like the gf4 compared to the gf4mx), and the mobile ati is a full radeon, just both are probably a bit slower due to power and heat constraints. Thanks for the info.

  4. #4
    Junior Member Newbie
    Join Date
    Jun 2002
    Posts
    22

    Re: powerbook GL support

    Here are the stat's on my powerbook's 9600.
    (Its going to be ugly to read, its a cut and paste job from OpenGL Info)

    Hope this helps.
    ---

    ATI Radeon 9600 OpenGL Engine
    Vendor Name ATI Technologies Inc.
    Version 1.3 ATI-1.2.26
    Renderer Name ATI Radeon 9600 OpenGL Engine
    OpenGL Extensions
    GL_ARB_transpose_matrix
    GL_ARB_vertex_program
    GL_ARB_vertex_blend
    GL_ARB_window_pos
    GL_EXT_multi_draw_arrays
    GL_EXT_clip_volume_hint
    GL_EXT_rescale_normal
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_APPLE_client_storage
    GL_APPLE_specular_vector
    GL_APPLE_transform_hint
    GL_APPLE_packed_pixels
    GL_APPLE_fence
    GL_APPLE_vertex_array_object
    GL_APPLE_vertex_program_evaluators
    GL_APPLE_element_array
    GL_NV_texgen_reflection
    GL_NV_light_max_exponent
    GL_IBM_rasterpos_clip
    GL_SGIS_generate_mipmap
    GL_APPLE_texture_range
    GL_APPLE_vertex_array_range
    GL_APPLE_ycbcr_422
    GL_ARB_fragment_program
    GL_ARB_imaging
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_mirrored_repeat
    GL_ATI_blend_equation_separate
    GL_ATI_blend_weighted_minmax
    GL_ATI_text_fragment_shader
    GL_ATI_texture_env_combine3
    GL_ATI_texture_mirror_once
    GL_ATI_separate_stencil
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_blend_color
    GL_EXT_compiled_vertex_array
    GL_EXT_secondary_color
    GL_EXT_stencil_wrap
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_env_add
    GL_EXT_texture_lod_bias
    GL_EXT_texture_rectangle
    GL_EXT_texture_filter_anisotropic
    GL_NV_blend_square
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    Display Mask 1 (0x00000001)
    Renderer ID 136704 (0x00021600)
    Off Screen No
    Full Screen Yes
    Hardware Accelerated Yes
    Robust No
    Backing Store No
    MP Safe Yes
    Window Yes
    Multi Screen No
    Compliant Yes
    Screen Mask Yes
    Buffer Modes 15 (0x0000000f)
    Color Buffer Modes 33792 (0x00008400)
    Accum Buffer Modes 8421376 (0x00808000)
    Depth Buffer Modes 7169 (0x00001c01)
    Stencil Buffer Modes 129 (0x00000081)
    Max Aux Buffers 2 (0x00000002)
    Total Video Memory 67108864 (0x04000000)
    Total Texture Memory 61673472 (0x03ad1000)
    Generic

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