Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 2 of 2

Thread: More on GLSL and OS 10.4 - ARB?

  1. #1
    Junior Member Newbie
    Join Date
    Aug 2005
    Location
    Livermore, CA
    Posts
    4

    More on GLSL and OS 10.4 - ARB?

    Thanks for all the replies. Yes, I've discovered there isn't much publicly available information from Apple about their future plans. That's a little irritating, because it means that we're lacking some direction that we could well use on the project!

    I'm still getting up to speed on OpenGL, so I don't really know if we need 2.0 or 1.5--I'm guessing 1.5 is fine. I know that FBO would help immensely, but we can probably hack out something with pbuffers. As a stopgap measure I may also change gears and learn ARB shaders.

    Which brings me to my next question: is there a good tutorial out there on ARB shaders? GLSL has a whole book, but ARB shaders seem to have the specification on SGI's site, and not much else.

    Any suggestions on how to learn this stuff?

    Thanks!

    -Josh Senecal

  2. #2
    Advanced Member Frequent Contributor
    Join Date
    Dec 2001
    Location
    Wellington, New Zealand
    Posts
    548

    Re: More on GLSL and OS 10.4 - ARB?

    It's pretty straightforward. Try out the examples you find in the spec, take a look at the instruction reference in the OpenGL shader builder, etc.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •