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Thread: Moving from Quickdraw 3D

  1. #1
    Guest

    Moving from Quickdraw 3D

    What is the open GL equivelent of the Quickdraw 3D '3DMF' file?

  2. #2
    Intern Newbie
    Join Date
    Dec 2001
    Location
    Copenhagen, Denmark
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    36

    Re: Moving from Quickdraw 3D

    Originally posted by AndyMB:
    What is the open GL equivelent of the Quickdraw 3D '3DMF' file?
    What is the Quickdraw 3D '3DMF'?

  3. #3
    Guest

    Re: Moving from Quickdraw 3D

    a 3DMF file is a 3D Meta File, basically a QuickDraw 3D model file. A fair number of modellers export to it with varying degrees of quality. It can be in binary or text format. QD3D was a pretty good API, damn shame Apple dropped it.

    FYI: There is a call-for-call open source version of QD3D called Quesa (quesa.org) that runs over OpenGL and runs in both Mac OS and Windows.

    FYI2: REALbasic a Mac OOP development system that also creates Windows applications supports QD3D / Q uesa via Rb3D a simple 3D API. It's very simple, but it's nice to have that capability in REALbasic.

  4. #4
    Intern Newbie
    Join Date
    Sep 2001
    Location
    Pacifica, California, USA
    Posts
    36

    Re: Moving from Quickdraw 3D

    Originally posted by AndyMB:
    What is the open GL equivelent of the Quickdraw 3D '3DMF' file?
    There is no standard file format for OpenGL.

  5. #5
    Guest

    Re: Moving from Quickdraw 3D

    I too had this problem...a finite element meshing code which displayed the model
    using QD3D. I recently wrote a new "viewer" in OpenGL. The metafile IS a nice
    format, and I wanted to keep it, so I wrote a simple "reader" which reads a
    metafile and stuffs the info into my own, new data structures. Fortunately,
    Apple documented the metafile format well, so its really not much of a problem.

    Good Luck

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