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Thread: Texture Mapping

  1. #1
    Guest

    Texture Mapping

    Apple's SDK code gives information on using files of .bw and .rgb kind for texture maps. I have not yet found any application or conversion program that gives a file of either .rgb or .bw and I need to get this project finished. Does anyone know of a diffrent way to read in a diffrent kind of file (like .sgi, .pict, .bmp) for texture mapping? Or, does anyone know of any macintosh applications that create an image of .rgb or .bw kinds?

  2. #2
    Intern Newbie
    Join Date
    Jun 2000
    Location
    Vermont
    Posts
    31

    Re: Texture Mapping

    Use Graphic Converter, it'll save to sgi which can be loaded as an rgb image (Apple's loaders don't include alpha channel support which sucks, but it'll load regular rgb and RLE compressed rgb. I haven't found ways to load pict or bmp on a Mac yet, would like to hear any solutions people have for that. Hope this helps.

    Morgan
    A

  3. #3
    Junior Member Newbie
    Join Date
    May 2000
    Posts
    5

    Re: Texture Mapping

    I posted a reply to your question under the thread "Depth Testing w/ ..."

    Basically, visit this site:
    http://nate.scuzzy.net/programming.html

    There is an example of loading targa files. targa files support an alpha channel, so it's nice. Quake 3 uses it.

    ec

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