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Thread: Why use GLUT?

  1. #1
    Junior Member Newbie
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    Aug 2001
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    Why use GLUT?

    I'm a newbie at OpenGL programming so pardon any ignorance. I'm developing in OSX, and all the tutorials I've seen use GLUT. Why? I mean I would like to use the AppKit Frameworks provided through the Cocoa windowing API. Is it possible in conjunction? Or should I not be using GLUT if that's what I want to do?

  2. #2
    Intern Newbie
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    Re: Why use GLUT?

    Originally posted by gfxgeek:
    I'm a newbie at OpenGL programming so pardon any ignorance. I'm developing in OSX, and all the tutorials I've seen use GLUT. Why? I mean I would like to use the AppKit Frameworks provided through the Cocoa windowing API. Is it possible in conjunction? Or should I not be using GLUT if that's what I want to do?
    You should not use GLUT if you use AppKit, theres no interest of using GLUT anyway if youre confortable with another framework or you dont want to write crossplatform code.
    Did you know that trekbbs use the same bbs engine???

  3. #3
    Junior Member Newbie
    Join Date
    Aug 2001
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    Silver Spring, MD, USA
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    Re: Why use GLUT?

    Yeah I will only be developing for OSX and need access to the AppKit frameworks. Problem is, I can't find any tutorials on programming opengl on OSX that doesn't use GLUT

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