Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 2 of 2

Thread: APPALLING ACCUMULATION BUFFER PERFORMANCE

  1. #1
    Junior Member Newbie
    Join Date
    Sep 2001
    Location
    Bath, UK
    Posts
    7

    APPALLING ACCUMULATION BUFFER PERFORMANCE

    Can anyone help?

    I have a GeForce3, running under OS X 10.1, just installed, so drivers should be latest and greatest, but my accumulation buffer performance is abysmal. It appears to be dropping back to software to do accumulation buffering, I see 1/100th second frame renders, then approaching 1/2 sec to do a glAccum. It's a Cocoa app, the OpenGL context has been set up to use accelerated, 8888 rgba, 16x4 accumulation buffer. It's bloody annoying.

  2. #2
    Junior Member Newbie
    Join Date
    Jul 2001
    Posts
    18

    Re: APPALLING ACCUMULATION BUFFER PERFORMANCE

    Yep. No hardware accumulation buffer support in mac os 9 or X. Just read that on apples site. And this is regardless of whether the context is accelerated or not.
    http://developer.apple.com/technotes/tn/tn2014.html

    It's towards the bottom
    W-E-R-D

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •