Does anybody know how to make transparent textures in OpenGL without using the glMaterial calls ??? I tried to set the alpha coef with calls to glColor and then drawinmg a texture but that gives nothing at all. The texture is still drawn with full alpha. I am using an alpha plane of 4 bits, the textures are RGBA and I enable blending.
It only seems to work with color drawing not with texture drawing.
Any idea ???