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openGL codewarrior OSX
Hello :-)
Can anybody please tell me how I get an OpenGL project to build in Codewarrior v7 under OSX / Mach-O?
I have added in the following frameworks:
System, GLUT, OpenGL
and the following libraries:
MSL_C++_Mach-O.a
MSL_Runtime_Mac-O.a
crt1.o
and I get the error:
Link error: /usr/lib/crt1.o.o illegal reference to symbol: __objcInit defined in indirectly referenced dynamic library /usr/lib/libobjc.A.dylib
So, I also tried adding libobjc.A.dylib (do I need this?) but it gives me more undefined symbol errors!
Any suggestions!? Any sample codewarrior 7, OSX OpenGL projects?
Thanks!
Alan
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Advanced Member
Frequent Contributor
Re: openGL codewarrior OSX
Try libobjc.dylib instead, or simply adding Cocoa.framework (MacOSX's GLUT is Cocoa). If neither of those fixes it, tell us what the other missing symbols are!
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