Is GLUT-less linux+opengl possible?

I am porting a windows opengl program that does not use glut. I cant find a single example of a linux+opengl program that doesnt include glut. Is it even possible?

Of course it is.But you’ll have to use the Xlib(as in X11).For some example code try the glx linux ports of the tutorials at nehe.gamedev.net.That should get you started quickly but be sure to get the xlib manual.

The easyest thing to do would probly be to port it to SDL. SDL works on linux win mac etc and has everything you need.

Originally posted by nukem:
The easyest thing to do would probly be to port it to SDL. SDL works on linux win mac etc and has everything you need.

…or GLFW , which also supports Linux & Win (++++).

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