Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 3 of 3

Thread: Nvidia extension GL_NV_fence

  1. #1
    Junior Member Regular Contributor fenris's Avatar
    Join Date
    Mar 2000
    Location
    Cincinnati, Ohio USA
    Posts
    129

    Nvidia extension GL_NV_fence

    Ok. So when calling glGetString(GL_EXTENSIONS), GL_NV_fence is returned as a supported extension within the string. YET NO FUNCTIONS TO USE IT! glSetFenceNV? Forget it. I even checked using objdump to list dynamic syms in libGL.so and libGLcore.so. NOTHING. What's the deal? If any nvidia developers happen to read this, I've tried the email approach and got nothing. I'd appricate it if you'd tell me why the drivers for my $300 video card tell me I have an extension that I can't use. A simple "We fudged up, fixed in next release" will do just fine. Just let me know what has happened and what will be done about it. That's all I ask! It's not too much!

  2. #2
    Senior Member OpenGL Pro
    Join Date
    Sep 2000
    Location
    Santa Clara, CA
    Posts
    1,096

    Re: Nvidia extension GL_NV_fence

    Yes, it is missing, and it should be fixed in the next release.

    - Matt

  3. #3
    Senior Member OpenGL Pro
    Join Date
    Sep 2000
    Location
    Santa Clara, CA
    Posts
    1,096

    Re: Nvidia extension GL_NV_fence

    Yes, it is missing, and it should be fixed in the next release.

    - Matt

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •