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Thread: VBO Performance

  1. #1
    Guest

    VBO Performance

    I'm running under linux (nvidia driver 4496) with an Nvidia Quadro 2 Pro. Performance goes down when I use VBO. I got 48fps using vertex arrays, and 5 fps if I use VBO.

    Could someone supply a simple example in order to test the performance across different platforms?

    Thanks

  2. #2
    Member Regular Contributor
    Join Date
    Mar 2002
    Location
    Vancouver
    Posts
    314

    Re: VBO Performance


  3. #3
    Junior Member Regular Contributor
    Join Date
    May 2002
    Location
    Portland, OR
    Posts
    223

    Re: VBO Performance

    Unless you're really misusing VBOs, performance should never go down. Are your VBOs static or dynamic? Are you setting the right usage when you call glBufferData? Are you calling glMapBuffer a lot (i.e., multiple time per frame)?

  4. #4
    Guest

    Re: VBO Performance

    I also tried to use VBO in Linux with the 4496 driver, but it was same speed as common vertexarrays. displaylists were 2 or 3 times the speed.

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