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Thread: Playing video using opengl hardware!

  1. #1
    Intern Newbie
    Join Date
    Aug 2001
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    46

    Playing video using opengl hardware!

    hey!

    I've been working on research for a video application which is of course using opengl to put data buffers on screen. So far I've been using a in-memory approach and I've stored all data uncompressed in RAM.

    This is ok for shorter clips and its great for realtime editing.

    Now, I want to implement a play-mode which just plays clips, what is the best approach? I need some ideas and tips on how to design the application.

    I've got some ideas of using a mult-threading approach but it would be interesting to see what you people think!

    Thanks!

    // Joda

  2. #2
    Member Regular Contributor
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    Mar 2002
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    314

    Re: Playing video using opengl hardware!

    There is no need to double post.

  3. #3
    Advanced Member Frequent Contributor
    Join Date
    Oct 2000
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    531

    Re: Playing video using opengl hardware!

    I'm not sure what this has to do with OpenGL?

    (aside from the rendering, but you're not asking about that)

    You could take a look at MPlayer though..

  4. #4
    Intern Newbie
    Join Date
    Aug 2001
    Posts
    46

    Re: Playing video using opengl hardware!

    hey!

    sorry for double posting ...
    so Mplayer is using OpenGL? or do you mean for playback?

    it has to do with opengl, texture compession and different techniques to minimize memory usage etc.

    // joda


    Originally posted by richardve:
    I'm not sure what this has to do with OpenGL?

    (aside from the rendering, but you're not asking about that)

    You could take a look at MPlayer though..

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