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Thread: Blender --> OpenGL ?

  1. #1
    Junior Member Newbie
    Join Date
    Mar 2001
    Location
    france
    Posts
    1

    Blender --> OpenGL ?

    Hi,

    My University gave me an assigment, I am supposed
    to display a crane and to perform various transforms.
    As I am quite in a hurry and the object is quite complex
    I would like to avoid building it by hand, thus I am considering the following solution : constructing it using Blender then using a script to convert it to OpenGL GL_TRIANGLE_STRIP Does such a script exists and how well does it work ?

    Thanks a lot,
    Lionel

  2. #2
    Junior Member Newbie
    Join Date
    Mar 2001
    Location
    germany
    Posts
    14

    Re: Blender --> OpenGL ?

    hi,

    there are some cheap scripts which export the object meshes in ascii format...if you only want the mesh it's no problem (for example: vertices, triangle indices and of course, the transform nodes)...or you can use the blender export scripts (to vrml and some other ascii formats). after all, get the NvTriStrip sources from www.nvidia.com/developer, compile it for linux and let it build the strips from the mesh data. that works!

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