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Thread: poor glDeleteTextures() performance with NVIDIA OpenGL implementation

  1. #1
    Guest

    poor glDeleteTextures() performance with NVIDIA OpenGL implementation

    Hi!
    I got an OpenGL app wich uses a about 8000 textures. (mostly lightmaps) if i free them after usage with glDeleteTextures(), the call takes about 16 seconds to return. This appears somewhat slow to me. Does anyone experience this, too?

    Fabe

  2. #2
    Advanced Member Frequent Contributor
    Join Date
    Jan 2001
    Location
    NVIDIA, Austin, TX
    Posts
    591

    Re: poor glDeleteTextures() performance with NVIDIA OpenGL implementation

    Do you have an app that reproduces this problem? If you send me a copy of the app (with source if possible) along with a detailed description of the problem, I'll file a bug report with our driver team and try to get the issue fixed in the next release of our Linux driver.

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