poor glDeleteTextures() performance with NVIDIA OpenGL implementation
I got an OpenGL app wich uses a about 8000 textures. (mostly lightmaps) if i free them after usage with glDeleteTextures(), the call takes about 16 seconds to return. This appears somewhat slow to me. Does anyone experience this, too?
Re: poor glDeleteTextures() performance with NVIDIA OpenGL implementation
Do you have an app that reproduces this problem? If you send me a copy of the app (with source if possible) along with a detailed description of the problem, I'll file a bug report with our driver team and try to get the issue fixed in the next release of our Linux driver.