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Advanced Member
Frequent Contributor
vp performance
Hello,
do vertex programs and per pixel lightnig using NV register combiners cost any additonal performance compared to standard OpenGL vertex lighting? If rendering in a single pass? Are triangles drawn in a "simple" mode faster drawn than triangles that use register combiners and vertex programs, or is the hardware (GF 4/5) able to do this "on the fly" without additonal costs?
Thanks
Jan
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