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Thread: ATI HLSL to GLSL

  1. #1
    Intern Contributor
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    ATI HLSL to GLSL

    http://www.macworld.com/news/2006/11...glsl/index.php

    I find it amazing that ATI finds the time to create such a useless tool but can't find the time to give us proper OpenGL 2.0 drivers that includes PBO support,etc.

    hmmph..

  2. #2
    Advanced Member Frequent Contributor yooyo's Avatar
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    Re: ATI HLSL to GLSL

    No... thats great tool. Now it will be easier to convert shaders code between API's and platforms.

  3. #3
    Member Regular Contributor CrazyButcher's Avatar
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    Re: ATI HLSL to GLSL

    lol no love for ATI, even when they do something for GL. come on...
    nice and useful imo.

  4. #4
    Senior Member OpenGL Guru Humus's Avatar
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    Re: ATI HLSL to GLSL

    PBOs are on the way.

  5. #5
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    Re: ATI HLSL to GLSL

    when?

  6. #6
    Senior Member OpenGL Guru Humus's Avatar
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    Re: ATI HLSL to GLSL

    Well, it's implemented, but it takes a while for it to trickle down into public drivers, so January would be my guess.

  7. #7
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    Re: ATI HLSL to GLSL

    hmmm, do you know if there is anyone I could talk to get a beta of a driver with PBO support in?

    I'm about to start on a research project for the final year of my degree which is doing heavy shader and R2VB work; right now D3D is looking like the API of choice however this would swing things back in OpenGL's favour (and would be my prefered choice due to familiarity with the API)

  8. #8
    Senior Member OpenGL Guru Humus's Avatar
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    Re: ATI HLSL to GLSL

    If it's for research, you may want to try this:
    http://www.atitech.com/companyinfo/r...her/index.html

  9. #9
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    Re: ATI HLSL to GLSL

    cheers

  10. #10
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    Re: ATI HLSL to GLSL

    Originally posted by Humus:
    PBOs are on the way.
    Can you give me an example of why I would ever use PBOs instead of FBOs?

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