long time since my last post
I have the following problem:
Windows, nvidia GF4+ with 2 monitors attached.
I need a method of creating 2 viewports. both in fullscreen. first VP on monitor1, second VP on monitor 2. no GLUT or librarys. just plain windows.h
so I want to render the scene from, lets say, someone who sits in a car and drives on a road on monitor1 and render the scene from an external viewer who looks at this car. the scene-management isn't the problem. my problem is:
Creating the 2 Viewports, fullscreen, each on a separate monitor. Can I use GL_FRONT_LEFT and GL_FRONT_RIGHT buffers for that ?
thanks for help!