I was wondering what some different methods of optimaztion could be used in drawing terrain. All i have heard of is Tesselation, and a method where the farther out the poly is, the bigger it gets, thus reducing the poly count. The second methos i said works very nicly, but when i do per-vertex lighting it starts looking very bad.
Thank you for any ideas and suggestions
p.s. i am using very large terrain (2000x2000) to (4000x4000) units