Is there code available for offline compression/decompresion to/from the GL_ARB_texture_compression format?
I'm interested in distributing textures with my software in compressed format (glGetCompressedTexImageARB), but if I do so I need to decompress them manually for machines on which the extension is not available.
I know this isn't really smart, but want to try anyway (for-fun).
If there isn't any code publicly available, could someone provide me details on the compression scheme so I can reverse engineer it? I'll share my code if I succeed.