I've a question :
How do you when you have more than one lightmap on a polygon ?
I've tryed to render the 2 lightmaps but only one is displayed. If I display the number 1 or 2 alone, no problem.
I'm almost sure that's is because I use only 1 texture unit and the same one for rendering each lightmap.
So, how do you do for rendering more than one lightmap ?
So, if I've 6 lightmap, should I use 6 texture units ? It has no sense, not ?
[This message has been edited by Leyder Dylan (edited 10-23-2003).]