I saw this post over at Beyond3D and thought you might interested.
Look at the posts by thepkrl in this thread: http://www.beyond3d.com/forum/viewtopic.php?t=5124
He's done some very extensive performance and dependency testing on the various different fragment instructions.
It might be nice to cut-and-paste some of the numbers onto this board in case something happens to that thread, but I'm not sure of the netiquette of doing that
-- Zeno




