Hi, I'm doing a bit of testing with NV_point_sprites. Now as I understand it, GL_POINTS dont scale properly with distance, unless you setup the distance attenuation quadratic like;
Now I have tried all sorts of values, and I can't for the life of me get my points to scale as if it was normal geometry. Anyone got any clues? I've looked at the nv point parameter extension docs, but can't make head nor tail of it.Code :glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, quadratic);
Basically what I want, is to be able to setup the size of the points with glPointSize, so that say a value of 2, it would be the same as a GL_QUAD of dimensions 2 units, and scales in the same way, when moving away from the camera.
Any help much obliged.
Nutty



a,b,c = (0,1,0) should fit perfectly actually..
