I would simply like to know if some of you expect the future of shaders to become more or less like renderman's shaders.
Currently we have:
. vertex shader
. fragment shader
(. geometry shader)
Can we expect them to be more like that:
. light source shaders
. surface shaders
. displacement shaders
. volume shaders
. transformation shaders
. imager shaders
If I remember well, some people here (years ago) thought vertex and fragment shaders will be enough to make this world turns round. But with geometry shaders, vendors now allow us to add a new degree of granularity. So maybe, next shaders will cut vertex and fragment shaders into several parts in order to look more like Renderman's ones ?
What do you think of this ?



