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Thread: indexed textures

  1. #1
    Junior Member Regular Contributor
    Join Date
    Aug 2000
    Location
    Haifa, ISRAEL
    Posts
    101

    indexed textures

    Can I render indexed (8 bits) textures in RGB mode? Can some one send me sample code that use correctly the glPixerTransfer and glPixelMap routines for this mode? I Have problems to do so (see previous letter on this subject).
    Thanks
    Yossi

  2. #2
    Intern Contributor
    Join Date
    Jun 2000
    Location
    Rostov-on-Don,Russia
    Posts
    51

    Re: indexed textures

    Check out the specs of GL_EXT_paletted_texture and GL_EXT_shared_texture palette.
    This will surely help ... and probably improve your performance if you're lacking texture memory.
    Aristarkh Zagorodnikov aka onyXMaster
    ICQ 36987938

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