zed, I am downloading both at the moment. Giving the fact that both of them are around 18M, I think the SDK does not contain the docs… I’ll say for sure later !
Note the difference is the extra “V” between “PFNGLGETVERTEXATTRIBPOINTER” and “NVPROC”.
Save the file.
You are done !
As a side note: some leaked drivers did define “glVertexAttribPointerNV” instead of “glVertexAttribPointervNV” (basically this “v” is creating a lot of problems ! ).
If you look at some of the examples in the SDK, you will notice that Cass is trying to load both (i.e. if loading the correct one fails, he tries to load the wrong one).
Anyway, the correct function name is “glVertexAttribPointervNV” (as specified in the “nVidia OpenGL Extensions” document) and there should be a fix in a next version of the Detonators (the latest beta available for developers still has the bug).
Regards.
Eric
[This message has been edited by Eric (edited 03-07-2001).]
Well Thanks is all i can say - I’m really happy that Nvidia are continuing to support OpenGL so fully. I have only just begun (relativelely) to code OpenGL and I have a GFDDR - which is great for me atm - although a GF3 would be nice
But the main point of this was just to say that its nice to see you are still with OpenGL with all this DX8 hype that is pervading the Industry right now, as i have no intention whatsoever to learn DX at the moment…
Originally posted by richardve: I’m getting a crash with a nice bsod in w98SE (VC++ 6.0 without SP’s) when compiling the nvparse tool…
I just tried: I didn’t get a BSOD but there is a problem. The post-build step (projects settings) uses the command “cp”. It is an alias for “copy” that they must use over there.
I don’t know where your crash comes from. I am using Windows 2000 Pro SP1, Visual Studio 6.0 SP5.
Try to change the “cp” thing just in case…
Regards.
Eric
P.S.: in the BSOD, could you see the name of the faulty executable ?
P.S.2: after further investigation, I saw that they also use “mv”,“bison” and “flex” in one of the custom build step… “cp” and “mv” are UNIX commands. I suppose “bison” and “flex” are custom tools. I do not understand what we should do with that !
[This message has been edited by Eric (edited 03-07-2001).]
Originally posted by Eric:
P.S.2: after further investigation, I saw that they also use “mv”,“bison” and “flex” in one of the custom build step… “cp” and “mv” are UNIX commands. I suppose “bison” and “flex” are custom tools. I do not understand what we should do with that !
[This message has been edited by Eric (edited 03-07-2001).]
bison and flex are the GNU Project’s versions of Yacc and Lex, respectively. i guess you COULD call them “custom”, but they are free and you can download them from www.gnu.org. i don’t know if they compile under Win32, but i think they do.
now, since there are UNIX commands in the SDK, doesn’t that mean it should work with Linux? pleeease, give us those updated Linux drivers!
There are several small corrections that need to be made to the SDK. We’ll try to get a new rev out ASAP.
If you want to build nvparse, the best advice is to install the cygwin tools. They include flex/bison/mv/cp, etc. We’ll change the post build step to use copy/rename, but flex and bison will still need to be installed somewhere.
I’m not sure what the Linux timetable is - but it’s soon. The good news is that there’s lots of serious use of these drivers, but the bad news is that getting rock solid stability with SMP and various other configurations has #1 priority right now.
Originally posted by cass:
The good news is that there’s lots of serious use of these drivers, but the bad news is that getting rock solid stability with SMP and various other configurations has #1 priority right now.
Making stuff “rock solid” is “bad news?” heh… sounds like good news to me (especially since I have SMP)… and the sooner I can ditch this flaky Matrox piece of crap, the better
Per main topic, I just wanted to say that the
NVidia developers support is unbelievable.
Half a year ago I didn’t know anything about 3D programming. I bought a GeForce2 GTS for gaming, but being a developer for a living and seeing the demos that came with it, it prompt me to visit NVidias site in search of some stuff for developers…
Now, I have a pretty solid knowledge about general 3D programming, OpenGL and DirectX thanks to the exceptional content regularly maintained on NVidia’s developer site.