Hi, lets see if you can help me.
The way I'm doing animation in my current project is importing each keyframe from 3DSMax. I'm not sure how should I render each keyframe, right now I'm calling glBegin() glVertex() glEnd(), but I suppose I should create a vertex array for each key frame and then render the current vertex array. Is this correct?
Which is the best way for doing this, performance-wise? (I can't use display lists, because the models will have animated textures and will be affected by lighting).
Thanks in advance.