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Thread: 44.03 VBO issues with large buffers?

  1. #1
    Junior Member Regular Contributor
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    44.03 VBO issues with large buffers?

    My app is dying whenever the data specified by glBindBufferARB nears 30 MB. This is merely raw vertex and normal data, with no indices used.

    Vanilla vertex arrays work fine, and so does VBO up until the 30 MB mark.

    This is on a GeForce4 Ti 4200, 44.03 drivers. P4 2.8, Windows 2000 SP4, and 1GB of RAM.

    Has anyone seen this before?

  2. #2
    Senior Member OpenGL Pro
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    Re: 44.03 VBO issues with large buffers?

    Try newer drivers, the 44.03 drivers are very buggy.

  3. #3
    Junior Member Regular Contributor
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    Re: 44.03 VBO issues with large buffers?

    Forgive my ignorance Nutty, but since 44.03 is the latest version on the website, what version # should I be using?

    Lastest!

    [This message has been edited by CatAtWork (edited 08-11-2003).]

  4. #4
    Member Regular Contributor
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    Re: 44.03 VBO issues with large buffers?

    Probably one of the "leaked" beta drivers.
    http://www.3dchipset.com/drivers/index.php

    As I am not a NVidia user, I can't recommend any particular version. . .

  5. #5
    Senior Member OpenGL Pro
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    Re: 44.03 VBO issues with large buffers?

    The newerst ones I've seen are 45.23. Apparently some official new drivers are due this week sometime..

  6. #6
    Junior Member Regular Contributor
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    Re: 44.03 VBO issues with large buffers?

    Originally posted by Ostsol:
    Depends on the video card and the amount of video RAM. ATI cards with 128 MB of video RAM are limited by the drivers to a maximum of 32 MB per vertex buffer.
    This is propably for nvidia cards as well. In fact I had this problem too.

    [This message has been edited by B_old (edited 08-12-2003).]
    I may not be good looking but I sure am dumb.

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