I've heard of one(or two) pipelines for pixel efects for the GeForce3. How can use that at OpenGL???
I've heard of one(or two) pipelines for pixel efects for the GeForce3. How can use that at OpenGL???
on a geforce 3 you can use registercombiners and multitexturing with 4 textures and textureshaders
http://davepermen.net - if i could stay true to my heart, i would feel totally free