Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 2 of 2

Thread: GeForce 3 PixelPipeline

  1. #1
    Junior Member Newbie
    Join Date
    Mar 2001
    Posts
    8

    GeForce 3 PixelPipeline

    I've heard of one(or two) pipelines for pixel efects for the GeForce3. How can use that at OpenGL???

  2. #2
    Senior Member OpenGL Pro
    Join Date
    Feb 2001
    Location
    Switzerland
    Posts
    1,840

    Re: GeForce 3 PixelPipeline

    on a geforce 3 you can use registercombiners and multitexturing with 4 textures and textureshaders
    http://davepermen.net - if i could stay true to my heart, i would feel totally free

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •