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Thread: 5.6.5 16 bits texel format

  1. #1
    Junior Member Regular Contributor
    Join Date
    Aug 2000
    Location
    Haifa, ISRAEL
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    101

    5.6.5 16 bits texel format

    I have problem to define a texture with texels of GL_UNSIGNED_SHORT_5_6_5 format.
    Don't have a definition for this constant on OpenGL 1.1 for windows NT.
    Can someone help me?

  2. #2
    Intern Contributor
    Join Date
    Aug 2000
    Location
    USA
    Posts
    99

    Re: 5.6.5 16 bits texel format

    Check out & use the header "glext.h" available from nVidia's website (included with most of the demos) or elsewhere... it defines this pixel format for you, though it may not be useful to you if you only have OpenGL 1.1.

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