I am trying to use ARB_vertex_program together with shared display lists on multiple rendering context's (rc).
Extensions documentation for ARB_vertex_program says this
should be working.
With one rc everything goes well. A little after a second rc is created and displayed (I see my vertex program allready correctly working on both rc) I get errors ranging from GPF at address (access to hex 0 or hex 4 or sometimes other in nvogl.dll)
up to strange messages from ogl subsystem ("Out of memory").
Has anybody ever tried to use a ARB vertex program together with shared display lists on Nvidia hardware and can confirm
(or not) this ? Is there anything one must take special care of when doing so ?
(driver is 40.72 or 41.09 on W2K)