Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 2 of 2

Thread: Generating own UV coords. How?

  1. #1
    Junior Member Newbie
    Join Date
    Feb 2000
    Location
    uk
    Posts
    3

    Generating own UV coords. How?

    This is a general graphics question.

    I want to generate my own UV texture coords
    but don't know where to get detailed info
    or help. I know Sloane and Bier has written
    a 1986 paper on this (2 part texture mapping)
    but I don't have access to that paper.

    Can anyone lead me to more info. I'm
    thinking of going into ray tracing territory
    to generate them.

    Thanks for any help in advance.

  2. #2
    Intern Contributor
    Join Date
    Feb 2000
    Location
    San Diego Ca, USA
    Posts
    50

    Re: Generating own UV coords. How?

    this may be good for a start
    http://home.clara.net/paulyg/uv.htm

    i've used this method a couple of times
    with success on simple objects

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •