Hi all,
so it appears that nvidia cards implement an acceleration of a subset of bezier surfaces. I am still in the middle of coding this stuff up, but I am curious - how well accelerated are they? - if one takes the example of a surface constructed of polys and an equivalent surface constructed of using the bezier basis where equivalent refers to the visual appearance of smoothness along the surface profile say (yup I know an awful metric, but that is the reason for using them in the first place) - which is the faster rendered?
v3a



