radix sort and blending

Do u think that radix algo is a go choice to sort polygons that are going to be blend??

You have to retransmit geometry every frame being bus speed limited.
But in terms of sort speed radix is the ONLY choice.

Originally posted by nikopol0:
Do u think that radix algo is a go choice to sort polygons that are going to be blend??

Shellsort is also a good choice. It works well when the sort-order doesn’t change much from frame-to-frame, which is the case in most 3D scenes since the camera typically moves only a short distance each frame.

For ‘proper’ sorting of static geometry, BSP-trees are the standard way to go.

Mike