Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Page 1 of 2 12 LastLast
Results 1 to 10 of 14

Thread: Wow! Detonator 10.5 and T&L performance

  1. #1
    Advanced Member Frequent Contributor
    Join Date
    May 2000
    Location
    London, UK
    Posts
    548

    Wow! Detonator 10.5 and T&L performance

    Here are some benchmarks from two NVIDIA T&L benchmark programs and my app.

    Benmark5 - Direct X, no lighting
    Balls - OpenGL, lighting, display lists
    Mars3D(My app) - OpenGL, lighting, vertex arrays (glDrawElements)

    The figures represent million polys/sec

    My P.C. spec is PIII 700 + ELSA GF2

    Original ELSA driver
    Benmark5 - 17.9
    Balls - 7.2
    Mars3D - 3.3

    Detonator 6.72
    Benmark5 - 17.9
    Balls - 12.1
    Mars3D - 3.8

    Detonator 10.5 (leaked)
    Benmark5 - 17.9
    Balls - 12.1
    Mars3D - 7.1 !!

    Even when I implemented the VAR extension to avoid the AGP bottleneck (I ditched this version afterwards for various reasons) my app never went much past 5M Tris/Sec because of memory bandwidth bottleneck on the GF2(I think). The NVIDIA VAR demo acheives its high T&L figure by using calculated vertices and doesnt need to get them from memory.

    So this is quite amazing, almost a 90% speed increase!. As you can see from the figures display list performance is unchanged but it looks like there has been some driver optimisation to reduce bandwidth requirements for vertex array apps? (I'm guessing thats what theyve done )

    Finally I can say that my app uses the T&L chip fully....well almost

    If you want to try out Mars3D its here www.mars3d.co.uk

    Benchmark figures were taken using the viewer software running the Mars Globe dataset at the highest resolution(not automatic).

    I'd be interested to hear if anyone else has T&L benchmarked the 10.5 drivers. If AGP is not a bottleneck in your app you may not see any improvement.

    [This message has been edited by Adrian (edited 02-18-2001).]

  2. #2
    Junior Member Regular Contributor
    Join Date
    Jan 2001
    Location
    Israel
    Posts
    159

    Re: Wow! Detonator 10.5 and T&L performance

    Detonator 10.5?

  3. #3
    Advanced Member Frequent Contributor
    Join Date
    Oct 2000
    Posts
    531

    Re: Wow! Detonator 10.5 and T&L performance

    Yep, 10.5!
    Some options are changed and nvOpenGL.dll is bigger.

    I've tried them but there's no speed increase in both OGL & DX.
    Some games won't run and it's actually 3 FPS slower in my own app

    And I've got a GeForce2 MX (AGP 1x) on a PIII 500 with 128 MB SDRAM (100).

  4. #4
    Senior Member OpenGL Pro
    Join Date
    Feb 2001
    Location
    Switzerland
    Posts
    1,840

    Re: Wow! Detonator 10.5 and T&L performance

    does it has GL_NV_vertex_program in, or GL_EXT_texture_env_dot3

    i ask because i have win2k, and i just found the 9x version
    http://davepermen.net - if i could stay true to my heart, i would feel totally free

  5. #5
    Advanced Member Frequent Contributor
    Join Date
    Oct 2000
    Posts
    531

    Re: Wow! Detonator 10.5 and T&L performance

    Yes, it has support for NV_vertex program.
    Don't know about EXT_texture_env_dot3, I think it's also supported.

    AFAIK there's only a 9x version.

  6. #6
    Advanced Member Frequent Contributor
    Join Date
    Oct 2000
    Location
    Belgium
    Posts
    857

    Re: Wow! Detonator 10.5 and T&L performance

    I can't comment about the new driver's performance yet, but here's another thing.

    If you download the latest nvOpenGLspecs.pdf from NVidia, notice below the "Table of OpenGL extension support" on page 4:
    R10 = Introduced in the release 10 OpenGL driver (not supported by earlier OpenGL drivers)
    Also notice that the table has been extended with a column for NV20. Extensions that have been marked with "R10" are:
    • ARB_imaging
    • EXT_texture_lod_bias (for TNT family)
    • NV_evaluators (undocumented?!)
    • NV_vertex_program
    • WGL_ARB_pixel_format
    • WGL_ARB_pbuffer

    There's also talk of an "NV20 emulation mode" for GeForces, I see a new (?) NV_texture_shader extension, an upgrade to NV_register_combiners, a new texture compression mechanism, ... Damn! Could it be that we're in for a few treats in the near future?

    - Tom

  7. #7
    Member Regular Contributor
    Join Date
    May 2000
    Posts
    454

    Re: Wow! Detonator 10.5 and T&L performance

    Actually, I just downloaded the doc, and its the same old version. None of the stuff you said. Looks like you stumbled onto their mistake and they removed it. Do you still have a copy?
    Ron Frazier

  8. #8
    Advanced Member Frequent Contributor
    Join Date
    Oct 2000
    Location
    Belgium
    Posts
    857

    Re: Wow! Detonator 10.5 and T&L performance

    Originally posted by LordKronos:
    Actually, I just downloaded the doc, and its the same old version. None of the stuff you said. Looks like you stumbled onto their mistake and they removed it. Do you still have a copy?
    Actually, now that you mention it, I found it through Google, when searching for info on some of those new extensions in the R10 drivers. The one that's linked to on NVidia's site is dated Nov 1, 2000 - the one Google turned up is Jan 24, 2001. I guess they don't want you to see this one:
    http://www.nvidia.com/Marketing/ Develop...OpenGLspecs.pdf

    See? Google will find anything!

    - Tom

    [EDIT] I hope NVidia doesn't sue my ass for disclosing this

    [This message has been edited by Tom Nuydens (edited 02-19-2001).]

  9. #9
    Member Regular Contributor
    Join Date
    May 2000
    Posts
    454

    Re: Wow! Detonator 10.5 and T&L performance

    Got it. Thank you, thank you, and thank you again.
    Ron Frazier

  10. #10
    Senior Member OpenGL Pro
    Join Date
    May 2000
    Location
    Hannover, Germany
    Posts
    1,258

    Re: Wow! Detonator 10.5 and T&L performance

    Is it somehow possible to save the pdf files as simple txt files? I don't like the acrobat reader...
    - Michael Steinberg

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •