Hi again.
And sorry, I was using 56.72 on windows and 53.36 on linux (the same behaviour on both)
See you!
Hi again.
And sorry, I was using 56.72 on windows and 53.36 on linux (the same behaviour on both)
See you!
That's with default identity modelview and projection matrices? Then (-1.0f, -1.0f) is the lower left corner of the lower left pixel in the client area. The slightest floating point rounding error and you fall outside the viewing frustum and the rasterpos gets invalid.I tried glRasterPos3f(-1,-1,0) before, but not worked.
Check the GL_CURRENT_RASTER_POSITION_VALID flag in the case where you don't see something.
If that's the case try setting up a gluOrtho2D projection and use float coordinates which lie a tiny bit inside the pixel, or better try using http://oss.sgi.com/projects/ogl-samp...erpos_clip.txt