Hi there.
Im using a 3D texture for per pixel correct attenuation. I can clearly "see" the sphere, but there also are some strange thick lines that seem to extand in the 6 directions (top bottom left ..).
I have overlooked my code but cant find out the probleme.
Im using GL_CLAMP_TO_EDGE, and im sure the texture is correct ..
Any clue out there ?



) .. that should not happen, as im sure the math is correct ..