We have some ultra high resolution imagery (4096 pixels+) that we wish to map onto a sphere for an earth model in one of our analytical tools. The better cards we have here at the shop report a maximum texture dimension of 2048. So ... my question is two fold :
1) Easy method - How long before graphics hardware will be able to support such large textures ...
2) Hard method - Has anyone found a good, solid work-around for this problem such as texture paging techniques? I would think this would be hard to do for a spherical mapping as opposed to a linear mapping such as in a patch of square terrain. I would enjoy hearing some of your ideas ...
Thanks in advance,
Paul



