Is it possible to do this?
I want to mix the texture between lets say a beach model and a grass model... where the grass meets the sand a distinct sharp edge occurs. Are there any way to mix these textures (blend them nicely together), at the point where the grass meets the sand? Without using extensions! And without applying special faces in the model itself nore using those nifty lame special made textures of "sand blends over to grass in one texture". Because it's plain impossible to get the other textures to fit (tile) exactly into those special made textures. And don't tell me it's ONLY to render the scene one more time and expanding the grass mesh over the sand and blend it at the borders... because I'v allready tried that... it sucked bull.