I have the following lines of code in an application:
glEnable(GL_FOG);
glFogf(GL_FOG_MODE, GL_EXP2);
glFogf(GL_FOG_DENSITY, 0.3f);
glFogfv(GL_FOG_COLOR, fogColor);
In addition, the app is using texturemapping with GL_DEPTH_TEST enabled.
This all works perfectly fine with Creative 3D Blaster Annihilator Pro (GeForce 256), but fails with Matrox MGA-G200 and STB Velocity 4400 (TNT) with the latest drivers. I haven't yet been able to test it with Voodoo.
Disabling fogging makes everything run ok. Any ideas about the solution?



I always have to try it on other computers. Have you tried it the other way?
