I have the following lines of code in an application:
In addition, the app is using texturemapping with GL_DEPTH_TEST enabled.
This all works perfectly fine with Creative 3D Blaster Annihilator Pro (GeForce 256), but fails with Matrox MGA-G200 and STB Velocity 4400 (TNT) with the latest drivers. I haven't yet been able to test it with Voodoo.
Disabling fogging makes everything run ok. Any ideas about the solution?