Basically, I'm using Win2k and Opengl1.4 (latest nvidia drivers), and we do a rendering technique where I render stuff into the back buffer, then read it into a texture and use that to render the 'real' scene before swapping. Now, when windowed, with a window partially off the screen, opengl is 'optimizing' away the off-screen rendering, meaning I read back garbage into part of the texture. Is there any way to force it to actually render into this area?
(Yes, I have an alternate rendering path using pbuffers, but half the cards around don't seem to support them so...)




(Ideally, I want to be able to go up to about 4096x4096)